← Games
Games In development

Seven Tides

A cozy hex-tile island builder where the land gives back what you care for.

CozyIsland buildingLow-poly 3D
The Seven Tides islet at sunset, seen from sea level, with a golden sky on the horizon
In development In-game capture · trailer coming soon
Screenshots 5 images

You are Lia, an apprentice cartographer shipwrecked on an archipelago that sank a hundred years ago. Every hex she places is a piece of land the sea gives back, and, hex by hex, she raises the seven islands and the Heart again.

The land gives back what you care for.
Clear the whole forest at once and the soil wears out. Plant, let it rest and pair your neighbors well, and the island yields more.
7islands to raise, plus the Heart
50–70 hof planned campaign
∞endless post-game
2platforms: browser and iPhone (Android later)

What you will do

It is not playable yet: today there is the visual foundation, and the first gameplay arrives in Phase 1. This is the game we are building.

Place hexes
Each hex is land the sea gives back: forest, fields, buildings.
Gather and play cards
Resources, a hand of cards and objectives drive the prologue.
Keep the balance
Worn-out tiles fade. Let the land rest and it yields again.
Read the neighbors
Before you confirm, green and red numbers show the effect on every neighbor.

Who you will meet

The protagonist
Lia
An apprentice cartographer, shipwrecked on an archipelago that sank a hundred years ago. With her you raise the islands again, hex by hex.
Chapter 1 · Lighthouse Island
Bento, the lighthouse keeper
Far away, the lighthouse is dark. Lighting it again is the goal of the first chapter.
Development diary

Follow the game being made

One post per milestone in the plan: what changed, what went wrong and what comes next. It only goes out once the milestone actually exists.

Roadmap 1 of 6 milestones
  1. Phase 0 · visual foundation Done
    The starting islet with its final look, on desktop and iPhone.
    Read devlog #1 →
  2. Phase 1 · prologue engine Next
    Gathering resources, a hand of cards, objectives, island balance and saving. The first time it is playable.
  3. Phase 2 · neighbor preview Planned
    The green and red numbers over the hexes before you confirm a card.
  4. Phone orientation Planned
    Portrait or landscape: the decision comes from measurements on a real device.
  5. Phase 3 · chapter 1 Planned
    Lighthouse Island, Bento the lighthouse keeper, buildings, the boat and the Nautical Chart.
  6. Phase 4 · MVP Planned
    Audio, a balance simulator and performance on real devices.